I highlight my squad name and press (c) to add a new item.I'm doing it this way in this guide so there is no confusion. If you have uniforms created that contain crossbows, you should be able to just assign your guys that uniform.I set exact matches because I want them to go grab the specific crossbow I have assigned to them.I want them to wear the clothes they are wearing. I do not change (r) Over Clothing to (r) Replace Clothing.I have no other armor to assign, so these guys are basically going to be running around in their civilian clothes carrying crossbows.I manually assign specific Crossbows to each Dwarf in the squad.Assign all of your Crossbow Dwarfs to the squad.I assign them No Uniforms because I literally have 0 armor in this fortress.In my example, I haven't created any squads yet.If I wasn't already planning on having my guys shoot from left to right, then I would have had to press "wasd" to change the firing direction.Leave a 1 tile wide path to be used later Notice how I don't make it the size of the entire room.Yes, you have to do this for each Archery Target. q-r on each individual Archery Target and set its size.Do some people want to see how this is done? Yes. In my opinion, is it worth it to reclaim single wooden and bone bolts? No.This is a way to reclaim shot ammunition. Bolts that are fired and don't land on the same z level they were fired from are not destroyed when they hit the ground. They hit the wall and then fall down to the z level below. Channeling allows bolts that missed the targets to not be destroyed.Notice how I did all three walls of the room.This way, if a bolt flies and hits the north or south wall, it will be saved. By request, I channeled out the areas around the Archery Targets.Dwarves with Masonry will come and build the targets.
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